2 Commits

Author SHA1 Message Date
be-nj
f6f6a2499f Stop the CI from re-fetching crests, cache their URLs instead
All checks were successful
Build TV app / build (push) Successful in 2m49s
Fetching 56 images on every run earned nothing but rate limits, and the
CI artefact is a test build that does not need the badges — the shield
fallback covers it. The resolved image URLs are cached in
tools/crest-sources.json, which is plain text and safe to commit, so a
local run needs one request per club instead of two and can resume after
a rate limit. The artwork itself stays out of the repository.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-26 03:42:49 +02:00
be-nj
8aa3a4da02 Ship the real club crests in the APK, and fix the CI licence step
All checks were successful
Build TV app / build (push) Successful in 4m15s
Resolving crests from Wikipedia at runtime never produced a visible badge
on the TV and left nothing in the log to debug, so the shield fallback was
all anyone ever saw. They are now downloaded once at build time by
tools/fetch-crests.py into assets/crests (git-ignored, so no trademarked
artwork is committed) and loaded from there — instant, and independent of
the network.

CI: accepting SDK licences by piping "yes" into sdkmanager died of SIGPIPE
(exit 141) under pipefail; the licence hashes are written directly now.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-26 03:31:06 +02:00