1 Commits

Author SHA1 Message Date
be-nj
a3105925bb Make a waiting update visible instead of hiding it in the settings
Some checks failed
Build TV app / build (push) Failing after 5s
The start-up check already ran, but its result only showed as a badge for
whoever happened to open the settings. A chip in the top bar now says
"Update <version>" and leads straight there, and the check repeats every
six hours because a TV keeps the same process alive for days.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-26 03:07:12 +02:00
3 changed files with 42 additions and 3 deletions

View File

@@ -12,8 +12,8 @@ android {
applicationId = "dev.castarr.tv" applicationId = "dev.castarr.tv"
minSdk = 26 minSdk = 26
targetSdk = 35 targetSdk = 35
versionCode = 28 versionCode = 29
versionName = "0.10.2" versionName = "0.10.3"
} }
// Release signing from environment (see ~/.keys/castarr-release.env on the // Release signing from environment (see ~/.keys/castarr-release.env on the

View File

@@ -50,7 +50,14 @@ class MainActivity : ComponentActivity(), ControlServer.Listener {
server.startServer() server.startServer()
state.remoteAvailable = server.running state.remoteAvailable = server.running
setContent { CastarrApp(state) } setContent { CastarrApp(state) }
lifecycleScope.launch { UpdateChecker.check(state) } lifecycleScope.launch {
// At start-up and then occasionally: a TV often keeps the same
// app process alive for days.
while (true) {
UpdateChecker.check(state)
delay(UPDATE_CHECK_INTERVAL_MS)
}
}
} }
private fun onPlaybackChanged() { private fun onPlaybackChanged() {
@@ -325,5 +332,6 @@ class MainActivity : ComponentActivity(), ControlServer.Listener {
const val TICK_INTERVAL_MS = 2_000L const val TICK_INTERVAL_MS = 2_000L
const val SEEK_STEP_SECONDS = 10L const val SEEK_STEP_SECONDS = 10L
const val DIGIT_COMMIT_MS = 1_800L const val DIGIT_COMMIT_MS = 1_800L
const val UPDATE_CHECK_INTERVAL_MS = 6 * 60 * 60 * 1000L
} }
} }

View File

@@ -132,6 +132,10 @@ private fun TopBar(state: AppState) {
} }
Spacer(Modifier.width(18.dp)) Spacer(Modifier.width(18.dp))
} }
state.updateAvailable?.let { version ->
UpdateChip(version) { state.screen = AppState.Screen.SETTINGS }
Spacer(Modifier.width(10.dp))
}
GearButton { GearButton {
state.screen = if (state.screen == AppState.Screen.LIVE) AppState.Screen.SETTINGS state.screen = if (state.screen == AppState.Screen.LIVE) AppState.Screen.SETTINGS
else AppState.Screen.LIVE else AppState.Screen.LIVE
@@ -139,6 +143,33 @@ private fun TopBar(state: AppState) {
} }
} }
/**
* Shown in the top bar as soon as the start-up check finds a newer
* release — otherwise an update would only be noticed by someone who
* happens to open the settings.
*/
@Composable
private fun UpdateChip(version: String, onClick: () -> Unit) {
Surface(
onClick = onClick,
shape = ClickableSurfaceDefaults.shape(RoundedCornerShape(999.dp)),
colors = ClickableSurfaceDefaults.colors(
containerColor = CastarrColors.accentDim,
contentColor = CastarrColors.accent,
focusedContainerColor = CastarrColors.accent,
focusedContentColor = CastarrColors.onAccent,
),
) {
Text(
"Update $version",
fontFamily = AppFont,
fontSize = 13.sp,
fontWeight = FontWeight.Medium,
modifier = Modifier.padding(horizontal = 14.dp, vertical = 8.dp),
)
}
}
/** Round settings button with a drawn gear (glyphs render as emoji). */ /** Round settings button with a drawn gear (glyphs render as emoji). */
@Composable @Composable
private fun GearButton(onClick: () -> Unit) { private fun GearButton(onClick: () -> Unit) {